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Problem with Blend 2.72b

I'm using Blend 2.72b 64-bit on Windows 8.1 Pro and MonoGame 3.2 with Visual Studio 2013 Update 3. But I also installed the Microsoft XNA Game Studio Refresh. After added the blend project file in...

Id #6 | Release: None | Updated: Nov 3, 2014 at 8:27 AM by tombstonedguy | Created: Nov 1, 2014 at 3:07 PM by LonghronShen

only triangulated meshes supported

enhance triangulation in the importer

Id #5 | Release: None | Updated: May 2, 2013 at 10:57 PM by tombstonedguy | Created: May 2, 2013 at 10:57 PM by tombstonedguy

some models "jump"

some models jump when animatin without having their bones jump in blender - there must be some interpretation error in bone hierarchy ...

Id #4 | Release: None | Updated: May 2, 2013 at 10:46 PM by tombstonedguy | Created: May 2, 2013 at 10:45 PM by tombstonedguy

address memory footprint

reduce memory consumption

Id #3 | Release: None | Updated: Apr 30, 2013 at 8:33 PM by tombstonedguy | Created: Apr 30, 2013 at 8:32 PM by tombstonedguy

implement big-endianess

parsing big-endian-files should be supported

Id #2 | Release: None | Updated: Apr 30, 2013 at 9:32 PM by tombstonedguy | Created: Apr 29, 2013 at 8:55 PM by tombstonedguy

streamline blend2xml-loading

loading xml-dom should be lots more efficient

Id #1 | Release: None | Updated: Apr 29, 2013 at 8:54 PM by tombstonedguy | Created: Apr 29, 2013 at 8:54 PM by tombstonedguy

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